The Victory Theater was not the first in Evansville, but it is approaching the centennial of its opening, which occurred on July 16, 1921, shortly after this photo was shot. A survivor of the urban renewal movement that ravaged downtown a few decades ago, the theater is now a landmark at Sixth and Main streets, along with the old Sonntag Hotel (now Signature School) in which the Victory occupied a corner. The city was proud of the theater when it opened, with its 2,500-seat auditorium and lavishly decorated interior, and in 1928 it offered Evansville’s first “talking movie.” Renamed Loew’s Victory in the 1920s, the theater continued to show movies until 1979. Now refurbished, the venue functions as a multi-purpose events center.FacebookTwitterCopy LinkEmail
It turns out nice guys can finish first, and David Rand has the evidence to show it.Rand, a postdoctoral fellow in Harvard’s Department of Psychology and a lecturer in human evolutionary biology, is the lead author of a new paper, which found that dynamic, complex social networks encourage their members to be friendlier and more cooperative, with the possible payoff coming in an expanded social sphere, while selfish behavior can lead to an individual being shunned from the group and left — literally — on his or her own.As described this week in the Proceedings of the National Academy of Sciences (PNAS), the research is among the first studies to examine social interaction as a fluid, ever-changing process. Previous studies of complex social networks largely used static snapshots of groups to examine how members were or were not connected. This new approach, Rand said, is the closest scientists have yet come to describing the way the planet’s 7 billion inhabitants interact daily.“This model is closer to real life; thus the results are closer to real life,” Rand said. “What this is showing is that a key aspect of real-world social networks is the dynamic component. The point of this paper is to say that those networks are always shifting, and they’re not shifting in random ways.“There are many nasty things that happen between people, but for the most part we are fantastically cooperative,” Rand said. “We do an amazing job of having thousands or even millions of people living in very close quarters in cities all over the world. In a functioning society, things like trade, friendship, even democracy itself require high levels of cooperation, and when everyone does it, you get good collective outcomes.”“Cooperation is a fascinating topic,” said Sociology Professor and Pforzheimer House Master Nicholas Christakis. “We see cooperation everywhere in the biological and sociological worlds, but it’s actually very hard to explain. Why do creatures, including ourselves, cooperate?“What our paper shows is that there is a deep relationship between cooperation and social networks. In particular, we found that if you allow people to rewire their social networks, cooperation persists in the population. I believe this paper is the first to show, empirically, how that relationship works. As humans, we do two unique things: We re-shape the social world around us, and in so doing, we create a better place for ourselves by being nice to each other.”To demonstrate how groups reach those good collective outcomes, the scientists, including Sam Arbesman, a former postdoctoral fellow in the Department of Health Care Policy at Harvard Medical School, recruited nearly 800 volunteers, who, in groups of between 20 and 30, took part in the study by playing a simple game.At the outset, Rand said, each player begins with an equal number of points, and is randomly connected with one or more players. As the game progresses, players have the opportunity to be either generous, and pay to give points to each player they are connected with, or be selfish, and do nothing. Following each round, some players are randomly given the opportunity to update their connections, based on whether other players have been generous or selfish.The findings, Rand said, showed that players re-wired their social networks in intriguing ways that helped both themselves and the group they were in. They were more willing to make new connections or maintain existing connections with those who acted generously, and break connections with those who behaved selfishly.“Because people have control over who they are interacting with, people are more likely to form connections with people who are cooperative, and much more likely to break those links with people who are not,” Rand said. “Basically, what it boils down to is that you’d better be a nice guy, or else you’re going to get cut off.”Intriguingly, the study also uncovered a correction mechanism inherent to social groups. Those who were initially noncooperative, Rand said, were found to be twice as likely to become cooperative after being shunned, suggesting that being cut off from the group acts as a sort of internal discipline, ensuring that cooperation remains high within a social network.“As a result, when you have a network that’s dynamic, you see stable, high levels of cooperation, whereas in a static network you see a steady breakdown of cooperation,” Rand said.As important as the study’s findings are, the research is also notable for its innovative experimental design. Rather than recruit test subjects to come to his lab for testing, Rand relied on Amazon Mechanical Turk, an online labor market created by Amazon.com, to enlist nearly 800 volunteers from across the globe.“Lab experiments are incredibly valuable because they let you very tightly control the experimental conditions, which is helpful to demonstrate causality,” Rand said. “But lab experiments also tend to be very time-consuming and expensive, because it’s difficult to get people to come in. The Internet offers an amazing opportunity for streamlining the process.”Developed several years ago, Mechanical Turk is an online labor market where employers can hire workers to perform what they call “human intelligence tasks” — simple, repetitive ones that are easy for humans — such as describing the content of a picture, transcribing audio or translating text from one language to another — but are frustratingly difficult to program computers to perform.“It’s a crowd-sourcing tool,” Rand said. “What we’re doing is crowd-sourcing experimental social science. We are now an ’employer’ on Mechanical Turk, but instead of asking people to label images, we’re hiring them to take part in our experiments.“From a philosophical perspective, I think this is an amazingly important technology for the social sciences, because it’s democratizing,” Rand continued. “You no longer need to be at a university that has a big lab, with a huge research budget and someone maintaining a subject pool.”Though the paper is one of a very few to use Mechanical Turk to recruit volunteers, Christakis said the site has already had a wide-ranging impact on the social sciences.“This is a whole new way of doing social science and conducting experiments,” he said. “By creating a virtual laboratory, it broadens the scale and speed of these experiments. In principle, one can do an experiment with thousands of participants, and we are able to control how participants interact and behave in ways that were unimaginable even five years ago. We think this will do for the social sciences what the invention of the microscope did for biology.”
Dell Precision is embedded within the creative industry. We’re honored that our workstations have powered visual effects in award-winning shows and blockbusters and we are committed to supporting industry partnerships and key events.To showcase our wide range of solutions for the media and entertainment industry, this year we are also bringing specialists from across Dell Technologies to SIGGRAPH 2019. Many of our workstations customers also use Dell UltraSharp displays and Dell EMC server and storage solutions to power render farms and help keep studios’ IP secure. Once creations are ready, Alienware and Dell consumer devices are also the perfect platform to enjoy or test movies, games and much more.As SIGGRAPH 2019 sponsors, this week you’ll see our solutions and specialists around the show:Dell industry and technical experts will be available on the Dell booth (#727). Visit to learn more about how Dell can support your workflow65+ Alienware systems and Dell monitors will power the Immersive Pavilion & VR TheaterCreator workflow demonstrations and portfolio showcases will be featured on the Dell booth. You can also check out Dell products at TechViz, NVIDIA, Blender, Boris FX, Blackmagic design, and Foundry locationsVisitors will also get an opportunity to hear from Dell customers such as DNEG, Animal Logic and Cinesite who are featuring across the showCreators wanna createWe work closely with the creative community to understand user workflows and needs. Something that has not changed in the last two decades is that customers simply want to create in real time. Creators want to bring their ideas to life instantly and expect technology to keep up. Dell’s broad workstation portfolio can be configured to support all levels of users. From animators working on 2D projects to the powerhouse creators who need 52 cores of power and VR Ready capabilities at their fingertips. Yet most of our customers don’t want to have to worry about speeds and feeds or software compatibility – they want a smooth experience and a worry-free creative environment.For this reason, Dell has built strong relationships with professional ISV partners. We carry out thorough tests to ensure that the creative applications our customers use every day are certified and optimized to work on Dell workstations. We’ve also created unique tools like the Dell Precision Optimizer which automatically customizes your system settings for the best application performance. It’s a dance of technology and creativity.Beyond #SIGGRAPH2019: Helping creators “thrive”The creative landscape has changed significantly in the 22 years since we launched Dell Precision. Visual effects have drastically improved, and photo-realistic rendering is now common place.Visual effects studios are constantly raising the bar when it comes to graphics. That’s why we were particularly excited about this month’s launch of the Dell Precision 7540 and Dell Precision 7740 mobile workstations featuring up to NVIDIA RTX GPU options.Dell’s most powerful mobile workstations went on sale on Dell.com on July 9 and feature the latest Intel® Xeon® E or 9th Gen Intel® Core™ processors. These NVIDIA RTX Studio mobile workstations use NVIDIA Turing architecture to provide GPU acceleration for real-time ray tracing, 8K Red Raw playback and artificial intelligence and machine learning functions. These features, captured in stunning, sleek 15” and 17” designs mean that customers can create on-the-go like never before.We’re happy that our partners also recognize the importance of the creative community. And we’ll continue to drive technology innovations to support the industry.We urge our customers to continue to push the boundaries of creativity. And if you’re in LA this week we look forward to seeing you at the Dell booth!
Published on November 13, 2012 at 11:45 pm Contact David: [email protected] | @DBWilson2 For nearly 30 minutes, Maine gave Syracuse a scare. With 11:19 minutes remaining, the Black Bears were hanging around, trailing by just seven points. Then the Orange proved why it was the team with NCAA tournament hopes and Maine was 0-2.SU went on a 17-0 run over the next 8:41 and held the Black Bears to just four points on one field goal the rest of the way.“Our man-to-man won us the game today,” Syracuse head coach Quentin Hillsman said. “When you keep people in front of you and you guard, that’s your offense you’re going to have and you’re going to have those kinds of runs.”That run fueled Syracuse in a 68-44 win over Maine on Tuesday night in Orono, Maine. The team used its athleticism and depth to get out in transition and defeat the Black Bears. Orange center Kayla Alexander managed a double-double with 19 points and 12 rebounds, while Elashier Hall keyed the decisive run offensively for the Orange with nine points, seven of which came on jump shots.Hall kick-started the run with a jumper with 10:08 remaining. On the very next possession, Hall knocked down a 3-pointer to stretch the SU lead to 12. Maine didn’t cut the lead to single digits for the rest of the game.AdvertisementThis is placeholder textThe Black Bears actually matched up with Syracuse in the size department, which is why Hillsman said he insisted on getting out in transition and settling for jump shots instead.“We pushed the ball and we got into our offense early,” Hillsman said. “I thought that was the key. We had to get some early offense and not have to really shrink the floor and cause us problems getting the ball inside.”As they did in the season opener, the freshmen’s contributions both on the floor and in providing depth made the run possible.For the second straight game, Brittney Sykes, Brianna Butler and Cornelia Fondren all started. Sykes led the freshmen with 29 minutes, with Butler right behind with 24. Fondren played just 14, but went 3-for-3 from the field, including a 3-pointer.“We need them,” Hillsman said. “We need their contributions, we need their depth on the court and we have to do everything we can to keep them in the game and keep them playing.” Comments Facebook Twitter Google+
In the first round of qualifications for the main draw of the Australian Open, Mirza Basic, a Bosnian tennis player, enrolled in the victory, while Aldin Setkic was defeated.In a match that lasted for an hour and 56 minutes, Basic (180 ATP) celebrated against Lorenzo Guistin (217 ATP) from Italy. The first set ended with a score of 6: 3 for Giustina followed by a reversal of Basic who won the final 2: 1 (3: 6, 6: 3, 6: 2).IN the second round, Basic will play against Peter Polanskyjog from Canada. Polansky is 134th on the ATP rankings.After one hour and 41 minutes, Šetkić (256 ATP) lost from Tara Daniel (125 ATP) with result of 2: 0 in sets (7: 5, 6: 4).(Source: klix)